Thursday, April 29, 2010

Day 5

ok so shooting is a lot harder than I thought. But thankfully, Mr. Howe helped me figure out how to deal with the complications of the beam-shooting aspect. It actually involved geometry....yuck! But I am guessing I will get shooting done by this weekend, and the health status. Then next week, I can work on graphics, what happens when the player gets hit, and make my game get progressively harder.

Tuesday, April 27, 2010

Day 4

So, I got the cannons moving! So thats good. There are some glitches, but I will handle that later. Now I need to add player shooting and the cannon shooting. I have an idea that should work for beam-shooting, rather than bullet shooting. For the cannons, it will be easy because I can just make a line using the points of the cannon and the current points of the player's ship. If the line always hits the ship and the game becomes to difficult, I will set it so that it shoots in a certain range around the ship.

That should last me for tomorrow.

Monday, April 26, 2010

Day 3

Last Friday, even though I am doing this monday morning, I made my ground cannons sway back and forth. Today I plan, on making them drag onto the screen starting from the right to make it look like the ship is going forward. I have set a variable to a random x position, and im going to place the cannons to another x poisition off the screen, and will keep tellling those cannons to move until they reach their certain spot, which was the varaible that kept track of the random x-position of the cannons.

That should last me for Monday, and Tuesday.

Tuesday, April 20, 2010

Day 2

So today I got my player ship moving, that was good. Now, I need to get bring in the cannons. This part is kind of confusing; I am not completely sure how I am going to do this. I think I am going to set it so that if there are no cannons on the screen and the players ship keeps trying to go off the right part of the screen, I will then create three separate cannons called cannon1, cannon2, and cannon3. I will tell their x position to decrease until they are in their appropriate spot. Once they are in their appropriate spot, I will then animate them, causing them to sway back and forth slightly a few pixels.

I am not sure if that was clear; but if it was, awesome!

This should last me a couple of days.

Monday, April 19, 2010

Day 1

This is my first blog. Woo hoo.

Well, it has been a while since I have been working on Laser Blaster. I am still blanking out a bit! However, once I start working I feel like I will be ok. I have my plan down; not too specific, but understandable. I feel like this is an easier project that my classmates, but lets see how this goes. I have struggled a bit, but I feel i can do something good with this project.